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My Hero Academia Full ColorOfficial VIZ Translation (EN) [PZG] 《Manga》



My Hero Academia (僕のヒーローアカデミア,  Boku no Hīrō Akademia) is a Japanese superhero manga series written and illustrated by Kōhei Horikoshi.



Midoriya inherits the superpower of the world’s greatest hero, but greatness won’t come easy.

What would the world be like if 80 percent of the population manifested superpowers called Quirks? Heroes and villains would be battling it out everywhere! Being a hero would mean learning to use your power, but where would you go to study? The Hero Academy, of course! But what would you do if you were one of the 20 percent who were born Quirkless?


Impatto socio-economico dei casinò sulle comunità italiane

I casinò sono diventati una parte integrante del paesaggio urbano italiano, suscitando un dibattito acceso sul loro impatto socio-economico sulle comunità locali. Mentre alcuni sostengono che i casinò possano portare benefici economici e creare nuovi posti di lavoro, altri sollevano preoccupazioni riguardo all’aumento della dipendenza dal gioco d’azzardo e agli effetti negativi sulla coesione sociale. In questo articolo, esamineremo attentamente l’impatto dei casinò sulle comunità italiane, analizzando i fattori economici, sociali e culturali che ne derivano.

Impatto economico

I casinò offrono una vasta gamma di opportunità economiche per le comunità locali. Prima di tutto, la presenza di un casinò può stimolare il turismo e attirare visitatori da tutto il mondo. Questo porta ad un aumento delle entrate per il settore alberghiero, la ristorazione e il commercio locale. Inoltre, i casinò creano nuovi posti di lavoro, sia direttamente nel settore del gioco d’azzardo che indirettamente attraverso l’indotto turistico.

Tuttavia, è importante considerare anche gli aspetti negativi dell’impatto economico dei casinò. La dipendenza dal gioco d’azzardo può portare a problemi finanziari per gli individui e le loro famiglie, causando un aumento dei tassi di bancarotta e indebitamento. Inoltre, i casinò possono creare una dipendenza economica dalla rendita generata dal gioco d’azzardo, rendendo le comunità vulnerabili alle fluttuazioni del settore.

Per ulteriori informazioni sui casinò in Italia, puoi visitare il sito media.

Impatto sociale

L’impatto sociale dei casinò sulle comunità italiane è un argomento di dibattito acceso. Da un lato, i casinò possono contribuire alla creazione di un’atmosfera vivace e dinamica nelle città, attirando visitatori e creando opportunità di intrattenimento. Inoltre, i casinò possono sostenere progetti di responsabilità sociale, donando parte dei profitti a cause benefiche e organizzando eventi culturali.

D’altro canto, i casinò possono anche avere effetti negativi sulla coesione sociale. La dipendenza dal gioco d’azzardo può portare a problemi familiari, divorzi e tensioni all’interno della comunità. Inoltre, l’aumento del numero di casinò può portare ad un aumento della criminalità organizzata, con conseguenti problemi di sicurezza per le comunità locali.

Impatto culturale

L’impatto culturale dei casinò sulle comunità italiane è un aspetto spesso trascurato del dibattito. I casinò possono influenzare la cultura locale, promuovendo un’immagine di lusso, glamour e divertimento. Tuttavia, questa immagine può anche portare a una perdita di identità culturale, con la trasformazione di alcune città in destinazioni turistiche orientate al gioco d’azzardo.

Inoltre, i casinò possono avere un impatto sulla salute pubblica. La presenza di casinò può aumentare i comportamenti a rischio, come il consumo eccessivo di alcol e il fumo, che possono avere effetti negativi sulla salute delle persone e della comunità nel suo complesso.

Conclusioni

L’impatto socio-economico dei casinò sulle comunità italiane è un argomento complesso e controverso. Mentre i casinò possono portare benefici economici, creare occupazione e promuovere il turismo, non possiamo ignorare gli effetti negativi che possono avere sulla dipendenza dal gioco d’azzardo, sulla coesione sociale e sulla cultura locale. È importante che le comunità e le autorità locali valutino attentamente i pro e i contro prima di prendere decisioni riguardanti l’apertura di nuovi casinò o l’estensione di quelli esistenti.


Summary: 

Middle school student Izuku Midoriya wants to be a hero more than anything, but he hasn’t got an ounce of power in him. With no chance of ever getting into the prestigious U.A. High School for budding heroes, his life is looking more and more like a dead end. Then an encounter with All Might, the greatest hero of them all, gives him a chance to change his destiny…



Synopsis:   

One day, a four-year-old boy came to a sudden realization: the world is not fair. Eighty percent of the world’s population wield special abilities, known as “quirks,” which have given many the power to make their childhood dreams of becoming a superhero a reality. Unfortunately, Izuku Midoriya was one of the few born without a quirk, suffering from discrimination because of it. Yet, he refuses to give up on his dream of becoming a hero; determined to do the impossible, Izuku sets his sights on the elite hero training academy, UA High.

However, everything changes after a chance meeting with the number one hero and Izuku’s idol, All Might. Discovering that his dream is not a dead end, the powerless boy undergoes special training, working harder than ever before. Eventually, this leads to him inheriting All Might’s power, and with his newfound abilities, gets into his school of choice, beginning his grueling journey to become the successor of the best hero on the planet.



Background: 

Boku no Hero Academia ranked eighth in the 8th Manga Taisho Awards and fifth in the 2016 Kono Manga ga Sugoi! for the male readers division.

The series has been published in English as My Hero Academia by VIZ Media under the Shonen Jump imprint since August 4, 2015; in Italian by Star Comics since February 3, 2016; in French by Ki-oon since April 14, 2016; in German by Carlsen since July 26, 2016; in Spanish by Planeta Comic since October 2016, in Brazilian Portuguese by Editora JBC; in Turkish by Gerekli Şeyler since March 2017; in Indonesia by m&c! since October 4, 2017. It has been licensed in Polish by Waneko.

A video game titled Boku no Hero Academia: Battle for All has been released for the Nintendo 3DS in Japan on May 19, 2016. Another video game, titled Boku no Hero Academia: One’s Justice, has been slated for a 2018 release for Playstation 4, Nintendo Switch, Xbox One, and PC.



My Hero Academia
 (Japanese僕のヒーローアカデミアHepburnBoku no Hīrō Akademia) is a Japanese superhero manga series written and illustrated by Kōhei Horikoshi. It has been serialized in Shueisha‘s shōnen manga magazine Weekly Shōnen Jump since July 2014, with its chapters additionally collected into 37 tankōbon volumes as of February 2023. Set in a world where superpowers (called “Quirks”) have become commonplace, the story follows Izuku Midoriya, a boy who was born without a Quirk but still dreams of becoming a superhero himself. He is scouted by All Might, Japan’s greatest hero, who bestows his Quirk to Midoriya after recognizing his potential, and helps to enroll him in a prestigious high school for superheroes in training.
The manga spawned a media franchise, having inspired numerous spin-off manga, such as My Hero Academia: Smash!!My Hero Academia: Vigilantes and My Hero Academia: Team-Up Missions. The series has expanded into light novelsstage plays, and various types of merchandise and media such as a trading card game and numerous video games. It has been adapted into an anime television series produced by Bones. The first season aired in Japan from April to June 2016, followed by a second season from April to September 2017, then a third season from April to September 2018, a fourth season from October 2019 to April 2020, a fifth season from March to September 2021, and a sixth season, which premiered in October 2022. It has also received three animated films, titled My Hero Academia: Two HeroesMy Hero Academia: Heroes Rising, and My Hero Academia: World Heroes’ Mission, respectively. Additionally, it has developed eight original video animations (OVAs), each bundled with a limited edition in numerous volumes of the manga. There are plans for a live-action film by Legendary Entertainment.
In North America, the manga series has been licensed by Viz Media, who published the first volume in August 2015. It was released simultaneously in their digital Weekly Shonen Jump magazine. Shueisha began to simulpublish the series in English on Manga Plus online platform. The anime series has been licensed for streaming services, the home and broadcast release, and the merchandise rights by Crunchyroll. The English dub premiered on Adult Swim‘s Toonami programming block in May 2018.
My Hero Academia has become a large commercial success, appearing on The New York Times bestseller list several times. By February 2023, the manga had over 85 million copies in circulation including sales of spin-offs, making it one of the best-selling manga series of all time. Critical reception has also been positive, with reviewers praising the manga for its art, characters, story, fight scenes, and the use of pop culture references to Western superhero comics; the anime series has received additional praise for its animation, music, pacing, and voice performances in both Japanese and English. The manga and anime have both won several awards, including the Sugoi Japan Award and Harvey Award for Best Manga, and received two nominations for Anime of the Year at the Crunchyroll Anime Awards.


 

Information: 

Type: Manga
Volumes: Unknown
Chapters: Unknown
Status: Publishing
Published: Jul 7, 2014 to ?
Genre: Action
Themes: SchoolSuper Power
Demographic: Shounen
Serialization: Shounen Jump (Weekly)

Authors: Horikoshi, Kouhei (Story & Art)



Kohei Horikoshi
was born in Aichi, Japan, in 1986. He received a Tezuka Award Honorable Mention in 2006, and after publishing several short stories in Akamaru Jump, his first serialized work in Weekly Shonen Jump was Oumagadoki Doubutsuen in 2010. Barrage was his second series and My Hero Academia his third series in Weekly Shonen Jump.

 


 

COVER IMAGE CREDITS:

. YORHA_2b2e

P. Z. G. 



NOTES:
If you find any errors in these pages, please report them on the ColoredManga discord so they can be fixed.
. This release edits in the official VIZ translations into the official Japanese colored version (including SFX labels).
. Minor deviations from the VIZ text (where necessary) are marked by a small wrench (🔧) near the text.

—Phantom Z. Greyfire